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3DS Controller Mod - Präsentation & Setup

3DS Controller Mod - Präsentation & Setup

Postby Tecd0c » Wed 11. Feb 2015, 02:24

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Deutsch:English:Français:
Wir möchten euch gerne den 3DS Controller Mod vorstellen!

Hier erfahrt ihr wie der 3DS Controller Mod funktioniert und warum man eigentlich eine braucht. Ebenso welche Voraussetzungen es gibt um den 3DS Controller Mod benutzen zu können und wer der Hersteller dieser coolen Erfindung ist :D.
We would like to present you the 3DS Controller Mod!

Here you learn how the 3DS Controller Mod works and why you really need one. Also, what are the requirements in order to use the 3DS Controller Mod and who is the manufacturer of this cool invention :D.
Nous tenons à vous présenter la 3DS Controller Mod!

Ici, vous apprenez comment une 3DS Controller Mod fonctionne et pourquoi vous avez réellement besoin d'un. En outre, ce sont les exigences pour utiliser la 3DS Controller Mod et qui est le fabricant de la présente invention frais :D.
Weshalb ein 3DS Controller Mod:
Der Controller Mod ist nützlich, um 3DS Spiele mit einem externen Controller wie dem Gamecube, Wii oder Playstation Controller spielen zu können. Außerdem gibt es eine Mapping Funktion, die es möglich macht, zum Teil Tasten selbst zu belegen oder auch vorgefertigte Einstellungen zu übernehmen, die z.B. Combos mit einem Tastdruck ermöglichen. Mehr zu den Einstellungsmöglichkeiten steht hier.
Why getting the 3DS Controller Mod:
The 3DS Controller Mod is useful for playing 3DS games with an external controller like the Gamecube, Wii or Playstation controller. Furthermore there's a mapping function so that on the one hand you can set the assignment of keys yourself or on the other hand you use the default settings for instance to do a combo with one keypress. You can find more information on the possible settings here.
Pourquoi une 3DS Controller Mod:
Le mod de contrôleur est utile pour jouer des jeux-vidéos de 3DS avec un contrôleur externe comme le Gamecube, Wii ou Playstation Controller. Il ya aussi une fonction de cartographie qui permet de fixer les touches eux-mêmes ou de prendre des pré-réglages, par exemple pour autoriser une combo avec une frappe. Tu trouves plus d'informations ici.
Vorrausetzungen:
Wir können euch den 3DS Controller Mod für die folgenden Konsolen anbieten:

Nintendo 3DS
Nintendo 3DS XL
Nintendo 2DS
Prerequisites:
We can offer you the 3DS Controller Mod for the following consoles:

Nintendo 3DS
Nintendo 3DS XL
Nintendo 2DS
Prérequis:
Nous pouvons vous offrir une 3DS Controller Mod pour ces consoles:

Nintendo 3DS
Nintendo 3DS XL
Nintendo 2DS
Hersteller:
Der 3DS Controller Mod wurde von Neal Tew (USA) entwickelt.

Um Missverständnisse zu vermeiden solltet ihr wissen, dass wir die Entwicklung des 3DS Controller Mod nicht machen! Wir machen nur die Umbauten für euch, dabei spielt es keine Rolle, ob ihr eure Geräte einschickt oder neue Konsolen bei uns kauft.
Manufacturer:
The 3DS Controller Mod was developed by Neal Tew (USA).

We only do the installs for you, whether you send in your owned 3DS device or you buy a new Console from us.
Fabricant:
La 3DS Controller Mod a été développée par Neal Tew (USA).

Pour éviter toute confusion, il faut savoir que nous ne faisons pas le développement de 3DS Controller Mod! Nous seulement faisons les remaniements pour vous, il ne fait aucune différence si vous envoyez vos consoles ou si vous achetez de nouvelles consoles magasiné chez nous.
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Re: 3DS Controller Mod - Präsentation & Setup

Postby Tecd0c » Wed 11. Feb 2015, 02:25

Hier die Bilder der Installation:


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Re: 3DS Controller Mod - Präsentation & Setup

Postby Lissy » Wed 11. Feb 2015, 22:53

Details zu der Mapping Funktion beschreibt Neal im US-Forum:
** R2, L2 in the documentation refers to secondary L/R buttons (Z on GameCube, ZL/ZR on Wii, R1/L1 on PlayStation).

Circle Pad Pro
---------------
The adapter emulates a Circle Pad Pro, using your controller's secondary analog stick. CPP emulation is disabled while a controller is unplugged. While the CPP is active, button mapping is also changed:

controller L -> CPP ZL
controller R -> CPP ZR
controller L2 -> 3DS L
controller R2 -> CPP R

Smash Bros.
-----------
The second analog stick is used for smash and ariel attacks (direction+A) in Super Smash Bros.
The R2 button (i.e. GameCube Z) is mapped to 3DS L.
Hold Z with C-stick for Smash charging (Melee-style controls).

Default button mapping
-----------------------
GameCube:
Z+Start = Select
L+R+Z+Start = Home

PlayStation:
L+R+Start+Select = Home

N64:
L or Z = L
C-buttons = A,B,X,Y
L+Start = Select
L+R+Z+start = Home

SNES:
L+R+Start+Select = Home

Wii Classic:
(1:1 mapping)


Settings
--------------
Separate settings are maintained for each controller type.
Button remapping, calibration, and other settings are not made permanent until saved.
Unplug a controller or turn off the 3DS to revert to previous settings.
To remove all saved settings and revert to factory defaults, hold Start+Select on the 3DS while powering on.

** Up/Down/Left/Right are on the D-pad, not analog stick.

L + R + Start + A (hold 2 seconds): Save settings
L + R + Up + Start: Enable second analog stick
L + R + Down + Start: Disable second analog stick
L + R + Right + Start: Swap analog sticks
L + R + Left + Start: No analog stick swap
Left + Start (hold 2 seconds): Set L button analog trigger level (GameCube only)
Right + Start (hold 2 seconds): Set R button analog trigger level (GameCube only)

Digital-only controllers (SNES and PlayStation):

L + R + Up + Start: Map D-pad to 3DS circle pad
L + R + Down + Start: Map D-pad to 3DS D-pad


Button mapping
-----------------
Button remapping will be easier if you go to a screen where buttons have no effect (like the 3DS Other Settings screen).
Push L+R+B+Start to enter button remapping mode. Push Start to leave remapping mode.

Hold a button on the 3DS and push the corresponding button on the controller.
To "unmap" a button, push the 3DS button by itself.
You can map multiple controller buttons to a single 3DS button. There are two types, "OR"-mapping or "AND"-mapping.

OR-map: Either controller button can trigger a button push on the 3DS (for example, both L and Z on the N64 go to 3DS L.) For OR-mapping, hold the 3DS button, then push each controller button one at a time.

AND-map: All buttons must be held to trigger a button push (for example, Z+Start on GameCube for Select). For AND-mapping, hold the 3DS button and push all controller buttons together.

** On an N64 controller, L+R+Start triggers a self-calibrate function on the controller. The analog stick should be in neutral position when using this button combination.

To map L2/R2 buttons (for CPP or Smash):
L2: Hold 3DS L+Up
R2: Hold 3DS R+X


Calibration
------------
If analog sticks need to be recalibrated: Go to the 3DS calibration screen. Unplug the controller and go through the normal calibration routine, using the 3DS's circle pad. Once you're at the test screen (where you highlight the test arrows green), connect your controller.

L + R + X + Start: Set analog stick center position
Hold L + R + analog stick direction, then push D-pad direction to adjust scaling. Position the cursor just past the tip of the arrows.
Save calibration by holding L+R+Start+A (see Settings, above).
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